‘I want to make a difference’: Noskova looks forward to life after Wimbledon triumph
Unimpressed by the trappings of success, the new women’s champion is keen to use her enhanced status to help those less fortunate
Most new Wimbledon champions have a bucket list of things they want to do, gifts they would like to buy themselves or family, or even future goals of winning more grand slam titles. But Linda Noskova is not your average first-time major winner. The 21-year-old Czech is surely the first woman to win Wimbledon with a nose ring – “I was maybe counting a little bit [on] someone having some things to say about it, but no one said anything bad” – but she intends to use her newfound platform for good.
“This is definitely one of the main [reasons] why I’m playing tennis,” she said, while munching some pasta in a small interview room at Wimbledon, a few hours after her triumph. “I want to have the voice not only on court but off court to possibly make a difference about some stuff. If I’m going to start with literally, recycling or helping nature, or helping people in need in different countries, it’s all on my bucket list.” trojkonferencja2024.pl
Continue reading...Don Mattrick wilde blijkbaar een veilinghuis in Diablo III-stijl in Halo 4
Niet veel gamers herinneren zich Don Mattricks tijd als Xbox-baas met veel plezier. Hij was degene die het podium betrad om ons te vertellen hoe Xbox One meer een entertainment-all-in-one zou zijn dan een gamingapparaat. Hij probeerde ons die onhandige Kinect te verkopen, en vertelde fans toen dat ze de Xbox 360 konden blijven spelen als ze gewoon iets wilden om op te gamen. Je zou kunnen stellen dat Xbox nog steeds bijkomt van de Mattrick-dagen, maar begin jaren 2010 had hij een sterke greep op het groene team.
Het was een gedurfd nieuw tijdperk voor gamen in die tijd, en Mattrick dacht dat het allemaal draaide om snel geld verdienen. In een discussie op Bluesky herinnerde voormalig Halo 4 quest-ontwerper en Marathon-ontwikkelaar Dan Callan zich een keer dat hij Halo 4 demonstreerde voor Mattrick, waarbij de bestuurder een behoorlijk controversieel voorstel deed.
Mattrick zou hebben gevraagd of iemand Diablo III had gespeeld toen de demosessie eindigde. "Daarna stelde hij voor dat we hun idee van een veilinghuis met echt geld voor campagne-mech-skins moesten kopiëren. En elke mens om hem heen reageerde alsof dit een geweldig baanbrekend idee was, terwijl hij zich tegelijkertijd realiseerde dat dit het domste was dat je je kon voorstellen, aangezien iedereen met een brein had gezien hoe hard dat in hun gezicht ontplofte," herinnerde Callan zich.
Het veilinghuis van Diablo III viel niet in goede slaag, zoals iedereen die erbij was toen het spel uitkwam zich zal herinneren. Dat weerhield Mattrick er niet van en deed Callan geloven dat "game-executives domme, afstandelijke, geldgierige idioten blijven."
Xbox gaat nu een nieuw tijdperk in, dankzij CEO Asha Sharma die op de grote resetknop drukte. We zullen moeten zien of dat betekent dat er een nieuwe benadering van inkomsten komt, en of het Mattricks oude wensen zal navolgen.
Tuchel and Bellingham need to cool down tension with England so close to history
The latest episode of Thomas versus Jude does not have to descend into a drama and team cannot afford to be distracted heading into the World Cup semi-final
Thomas Tuchel lobbed a grenade into the mix. Jude Bellingham picked it up and threw it back. There was an explosion of honesty in Miami, where everyone was struggling to maintain composure in the stifling humidity, and it needs to be dealt with before England try to reach a men’s World Cup final for the first time on foreign soil.
It is time for cool heads. Tuchel was searing in his immediate analysis of England’s quarter-final win over Norway, telling ITV’s Gabriel Clarke that the performance was sloppy, not fast enough and full of technical mistakes. Praise for the side’s mentality was there but slightly lost in the noise. It was the criticism that Bellingham was asked about and the way he responded, punching back at Tuchel’s comments with some forthrightness of his own, ran the risk of England’s campaign falling down because of a public disagreement between the head coach and the star player.
Continue reading...Going from skull-cracker to safecracker in Dishonored 2
From the archives: This feature was originally published in PC Gamer #302 (UK, March 2017). You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.
My playthrough of the first game was more disaster than Dishonored. At the time, I didn’t quite grasp that slitting every throat I met in those early Dunwall levels would send me spiraling toward the dreaded High Chaos ending, never to return.
As the hours rolled on and the increasing swell of rats began to gnaw on Corvo’s bootstraps, I thought that maybe, just maybe, I might be able to redress the balance by going full stealth, stifling the screams of my foes without shuffling them off their mortal coil.
Alas, Arkane’s Chaos system was more severe than I’d anticipated. The rats continued to scoff their way through the mounds of decaying flesh strewn about the city, and poor Emily might as well have been crowned Queen of the Dunwall rodents by the end, her citizens having long since been digested in a million tiny rat stomachs.
No wonder Corvo felt so sluggish when he possessed them—his hosts had been binging on the Great Dunwall Rot-off. Fortunately, Arkane evidently managed to get the exterminators in before the events of Dishonored 2, and I finally got my chance to do things right.
In a fit of madness, I decided to embark on a perfect, no-kill, no-detection run—a tall order for someone whose last attempt at stealth ended up elbowing half of Prague to death in Deus Ex: Mankind Divided.
40 hours later, I finally succeeded, but not without having doused my trigger finger in several vats of anti-itch cream first. Indeed, there were several moments during the Clockwork Mansion mission where I almost gave in.
After five hours of quick-saves and hasty restarts (yes, five), I could have happily shot Kirin Jindosh in the face during our eventual confrontation, but the opportunity to strap him to his own electric chair and reduce him to a babbling idiot felt like better revenge.

Even the Grand Designs team would struggle to piece his house back together, let alone someone who can’t even spell their own name anymore.
Little did I know that Jindosh would have one last laugh, as just a couple of chapters later I encountered his infamous Jindosh Lock, a sealed door that you can only open by solving a riddle. I could have squeezed some hints out of the local neighbourhood gang lords, but I was determined to solve it peacefully. So I sat there, staring at it. I don’t know how much time passed, but even my monitor got bored waiting, going into sleep mode long before I cracked the combination.
Paper case

Damn you, Jindosh, I thought. This scrambled brainpan isn’t going to get the best of me. So I put my keyboard aside, grabbed a pen and reached for my dusty gaming notebook, something I haven’t touched since scrawling my way through The Witness earlier in the year. I tore out several scraps of paper and made cards for every last variable, shifting them around until, at last, my brain whirred into life.
Admittedly, it was immensely satisfying solving Jindosh’s last remaining masterwork, but it did make me wonder whether I should have been so merciful just a few hours before. I won’t spoil the solution here, but I will say you should definitely start with the alcohol (both literally and figuratively). It helps. A lot.

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Former Spanish PM accused of racism in remarks about French football team
Political leaders in both countries rebuke Mariano Rajoy after he writes team ‘does not have any French players’
The former Spanish conservative prime minister Mariano Rajoy is facing growing accusations of racism after writing in a World Cup newspaper column that the French national team “does not have any French players”.
Rajoy, who was in office from 2011 to 2018, pondered Spain’s looming semi-final showdown with France in an article for the online newspaper El Debate on Friday.
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